Utopian Organ logo

Season 5 Delayed

 Season 5 Delayed

Response to Feedback

Added 23 March: After two weeks of uncertainty, AGS have posted an updated release date for Season 5 – Tuesday April 2.

The fact that this date is still over a week away implies that the people coding this still have a lot of work to do. I’m not going to hold my breath on the deadline being met.

We’ll be getting new patch notes by the end of the month, so I guess we’ll see what’s changed then.

In the early hours of the morning, Delos server time, AGS posted an announcement that the Season of the Guardian update will be delayed. There are no details as to the extent of the delay, so right now we don’t know when Season 5 starts. We can hope that it is similar to Season 4, which was only delayed by 1 day.

The reason given is that they need to do more work on the new combat and animation system, in response to feedback and testing data from the PTR and internally. Given the fact that the whole combat code is being reworked, it is quite understandable that it might not be ready.

Most people would choose a smooth update that is slightly late compared to one that is on time with game-breaking bugs. The concern is that AGS has a history of releasing late updates that are still very buggy. I hope this time is the exception.

New article format

The announcement article for the delay is a new format, with explanations of their responses to feedback. It’s a good idea and quite helpful to have an official document with the changes outlined, especially since the PTR update patch notes did not address any of the artifact changes.

Most of the changes discussed were already live in the PTR update, including the change from all heavy attacks to just melee on the Venom spear, and the updated quantities for the new cooking recipes. So for people who have been following along, it feels a bit redundant.

The changes to the Phoenix amulet are new, however, and it’s an interesting compromise between OP and useless that we had previously seen in the changes between the initial PTR release and the update. It does feel a bit like an artifact that will give the powerful an extra advantage rather than the crutch for the masses that it had been going to be. Perhaps they should scrap it entirely and add Mastermind instead.

From the source:

You can visit a direct link here, or read a copy of the news below:

Greetings, Adventurers!

This article was updated on March 22: Season of the Guardian will release on Tuesday, April 2. Thank you for your patience and understanding as we continue to resolve issues based on PTR feedback and work together towards even more enjoyable experiences in Aeternum. You can also look forward to the full release notes at the end of next week.

Thank you for playing the Season of the Guardian PTR. To better address your feedback on the upgraded combat & animation system as well as issues identified through the PTR and internal tests, Season 5 will be delayed. We appreciate your support as we continue to resolve issues and work together towards an even more enjoyable release. Stay tuned for an updated Season 5 release date in the near future.

Here’s how each feature has been reshaped based on your PTR feedback. Other changes, noted below, will require more time to implement and release in a later update. Our team will continue to work hard on these additions for a more seamless experience. Thank you for your insightful commentary, patience, and understanding.

ARTIFACTS

PHOENIX AMULET

Many of you shared concerns that the invulnerability perk will make Healers and Ranged DPS overpowered. Taking this feedback into consideration, we updated the Phoenix Vengeance perk so that when a player receives lethal damage, they will temporarily avoid death, become invulnerable for 4 seconds, and then die. Following a second PTR release which provided these changes, we received and acknowledge further feedback regarding the sustained interest and viability of the perk with these modifications at play.

As a response, we will take another pass at the design of the Phoenix Vengeance perk, but due to timing, will plan to release further changes in an update following Season 5. You can expect the following adjustments (values not final and subject to change):

When you receive lethal damage, avoid death and regain 100% of your max health. You will then become inflicted with Vengeance. This reduces healing by 100% and deals 12% of your max health every second until you die or get a kill. (180s cooldown).

VENOM SPEAR

Most feedback suggests the Poison Tipped perk should only apply its Damage Over Time effect to heavy melee attacks for more compelling risk versus reward combat. We agree with your sentiment. Now the perk will only apply to heavy melee attacks.

We also saw recommendations to re-balance Venom Spear separately for PvP and PvE, as some of you felt the DOT effect for ranged attacks was balanced in PvE activities. However, we want to limit the amount of functional divergences for between PvP and PvE, so we’ll likely consider adjusting the item’s stats such as Damage % or Status Effect Duration instead.

NATURE’S WRATH CHESTWEAR

The Nature’s Blessing perk split player opinion. It removes Empower status effects in exchange for an always active base damage increase. This can be a trade off or completely beneficial depending on the prevalence of Empowers. For example, the Spear has several Empowers, which if combined, equal 50% Empower. However, to achieve that 50% Empower, you’ll have to either use two specific abilities or dodge frequently. It can be perceived as a net-loss if you look at max Empower uptime, but with the Artifact you can swap your abilities and passives to obtain that additional damage without utilizing those Empowers. You can even maximize the bonus damage 100% of the time unlike with base Empowers where it is only possible as long as you use those abilities, though there are cooldowns to consider.

For now, we believe the Artifact is powerful but not essential. It has the added benefit of promoting different playstyles through trade-offs. Given the divided feedback, we will not make any changes for the time being. We’ll continue to monitor its usage and make revisions in the future if necessary.

UPGRADED COMBAT & ANIMATION SYSTEM

It was apparent from your feedback following the first PTR update that some fine tuning was needed with the Upgraded Combat & Animation System (aka Slayer Script). While your reports helped us identify many of the bugs and issues, we will continue to test and improve this system for Season 5.

CONTROLLER SUPPORT

Players noted some awkwardness with the current version of Controller Support, specifically the pre-set controller layouts and accessibility options. Although no major changes or updates will be coming with Season 5, we will continue to make improvements for the controller experience, like custom controller mapping and speech to text, in future updates.

COOKING TRADE SKILL

We heard your feedback regarding the Cooking Trade Skill changes, and made several adjustments to address the two largest concerns: the increased amount of resources required to craft dishes, and the fast depletion of Fishing Hotspots where Legendary Fish can be found. As such, cooking recipes will now require 3 materials for 3 dishes (opposed to 5 materials for 3 dishes) and the number of fish that can be caught from Fishing Hotspots has been increased. As a bonus, we’ve also decreased the respawn time for Fishing Hotspots!

We will continue to gather feedback, so please keep it coming. We’d also love to hear your thoughts on this new feedback article format. Thanks for your support and participation! We’ll see you in Aeternum.

Avatar photo

Utopian Organ

4 Comments

  • […] to everyone who received leaderboard skins with the conclusion of Season 4. As we wonder how long Season 5 will be delayed for, we can wander around a Burning Shipyard, Overgrown Heart, or Frozen Forge in search of […]

  • […] as Ice? Or maybe you just feel like you’re in a Void while we patiently wait for news about Season 5. In which case, Genesis might be the place to be this week. I suspect some of us might brave the […]

  • […] for communication about Season 5, AGS broke their silence today, with an announcement of the new release date for the season, as well as a controversial plan to merge several worlds. A stream of outraged posts mushroomed on […]

  • […] the wake of Season 5 delays and a long lead on the big news in June, this Dev Q&A was much needed. It was great to see the […]

Leave a Reply

Your email address will not be published. Required fields are marked *