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Dev Update Season 5

 Dev Update Season 5

Season of the Guardian

Season Five is fast approaching, with the release date less than a month away on March 12. The PTR will open on Valentine’s Day so if you want to help test out the new features or just take a look, make sure to get in quickly.

Dev Update Video

This dev update opened with an apology that the big May announcement will be pushed back to June, and there was an overall feeling of pressure in the room. As the loudest critics of the “content drought” have often mixed up their Ms and thought March was too long to wait let alone May, I don’t imagine the extra delay to June will go down too well.

However, there is much to be happy about in this snappy video, which reveals details of some of the new things to come.

New Artifacts

As expected, there will be 8 new artifacts in Season 5, six of which were shown in the video. Three of these are weapons – Hatchet, Great Axe and Spear. There are 4 armour pieces – Light Footwear, Medium Chestwear, Heavy Gloves and Legwear, two of which were not shown in the video – Nature’s Wrath Medium Chest and Ironheart Heavy Legs. The final Artifact is an Amulet that returns the Hatchet’s lost Defy Death feature but for everyone, so that will be interesting.

Bonus: The max number of active artifact quests will increase from 5 to 10.

Winter Rune Forge

The Winter Rune Forge looks like it was due to release with Season 4, as it runs parallel to the Rune Forge Guardian Soul Trial from the Season Quest. Sounds like it will be on par with Hatchery and PUG-friendly, which is great news. I’m sure it will have some initial traction due to dropping an Artifact, and 2 bonus rewards will be available per week. Can’t wait to try it out.

Cooking Changes

It sounds like the list of cooking foods will be reduced down to straight stats only. There was no hint at any new foods, just a rework of the crafting menu and skill gain. If you have existing split stat food, it will be converted to food of the same tier with the highest of the two stats.

This revamp is the beginning of a rework of all the crafting menus. Let’s hope they do something about the million timeless shard sections every time you open a crafting menu with even one timeless shard or golden scarab on you. Or at a bare minium, start with all the submenus CLOSED!

Controller Interface

The new menus for the controller look pretty good and I wonder how much, if any, of the new UI we will get for mouse and keyboard. Dave also mentioned aim assist in PVE and target lock, so for those who use controllers, it might be worth jumping onto the PTR and seeing how well this is implemented. There is no remapping yet, just a few default options to choose from.

New Combat coding

All combat and navigation is being redone in a new C++ code system. This is an under-the-hood change that should make it easier for the devs to target bugs and customise code. It’s also meant to be faster and less resource-intensive, so should improve performance. It’s one of those things that we probably won’t notice but instead will stop noticing annoying things like desync. Like healing, no one observes when it works but they complain bitterly when it doesn’t.

Mounts in OPR

This sounds like fun, and maybe the charms that determine what happens when you’re dismounted will become more useful.

QoL - Magnify and Respec costs

The devs have heard our cries about Magnify and respeccing. The solution for Magnify is that we will be able to choose the stat that it applies to. This is a new dropdown on the attributes screen and it looks like you can choose Highest, which would keep it the same as it is now, or a specific attribute, which should allow more flexibility in splitting stats.

The last item was that respec costs are being reduced to 50 coins. It’s not quite what we were hoping for but it might be some relief for players who like to utilise lots of different builds. It does mean that the role bonus crates in Group Finder will cover respec costs now.

From the source:

You can visit a direct link here, or read a copy of the news below:

Greetings, Adventurers!

Survive the Winter Rune Forge, master Cooking Trade Skill changes, experience the updated Shattered Mountain main story quest, and play with a controller when Season of the Guardian releases on March 12. There are also new combat optimizations for smoother combat in PvP modes like Wars. Check out the next PTR for an early preview of our latest features.

Join the Development Team for an in-depth breakdown of Season of the Guardian:


The Winter Rune Forge, new Artifacts, Mounts in Outpost Rush, some Journey tasks, and a few of the Challenges will all require Rise of the Angry Earth to experience.


Join up to 10 max-level players in a bone-chilling gauntlet of increasingly difficult enemies. This Seasonal Trial requires teamwork to overcome Rune puzzles, slay an Icey Construct, and fell an Ancient Ice Guardian for unique rewards.


Grab 8 new Artifacts that excel through unique playstyles. Here are some of their key traits:

  • Sin – Hatchet

    • Corruption: Debuffs last 25% longer. (Works on both weapons)

    • Defile: Deals 2% more damage per debuff on target. (5 stacks max)

  • Venom – Spear

    • Poison Tipped: Heavy attacks with either weapon cause poison dealing 20% weapon damage for 5s.

  • Tempest Fury – Great Axe

    • Momentum: Successful attacks gain 3% movement speed for 3s. (Works on both weapons and stacks 10 times).

  • Nature’s Wrath – Medium Chestwear

    • Nature’s Blessing: Empower expires 200% faster but you deal 20% more damage.

  • Gilli’s Gravity Gauntlets – Heavy Glove

    • Whenever you take damage, gain a charge that increases the damage of your next attack by 3% (max 10 charges).

  • Ironheart – Heavy Legwear

    • When not in heavy loadout, gain 20% more max health.

  • Creed Boots – Light Footwear

    • Ambush: Deal 15% more damage and 25% critical chance as long as you haven’t hit the target within 20s.

  • Phoenix – Amulet

    • Phoenix Revival: When you receive lethal damage, avoid death and become invulnerable for 2s (180s cooldown)


Season of the Guardian introduces a new Season Journey, new Activity Card, new Challenges, and new rewards including cosmetics and consumables.


Look forward to ingredient updates, revamped Cooking progression, Legendary Fish recipe tweaks, the removal of split attribute food, and more. We’ll have additional details to share in a future Deep Dive article.


We’ve upgraded our old combat and animation system to improve performance in high traffic areas with many players like Wars and OPR. This new system will also make it easier to improve on our combat going forward. We’ve done our best to keep the feel of the game the same or better, but would definitely like to hear about things that don’t feel right after the upgrade.


Controller support is coming to New World! Select from two pre-set controller layouts to make your New World experience even more immersive. As part of optimizing the game to play well with controller, we’ve introduced the following new features and settings:

  • Aim Assist: Helps with aiming ranged attacks. (Controller only, AI only)

  • Target Friction: Slower reticle speed on roll over of a valid target (Controller only)

  • Enemy Target Lock: Allows you to lock the camera onto an enemy (AI only). Move the right stick to swap between multiple targets. (Works on both controller and mouse & keyboard with middle mouse button and mouse wheel up/down)

  • Freeform Movement: Allows running in all directions including towards the camera. Holding block or activating target lock will revert to normal strafe navigation. (Defaults to ON with controller, OFF with mouse & keyboard)

  • Use Camera Direction for Melee Attacks: If this is off it allows melee attacks and blocking in the direction of your input/character facing instead of your camera facing. (Defaults to OFF with controller, ON with mouse & keyboard)

  • Improved feature accessibility:

    • Radial wheel for quick access to features like player emotes, issuing commands and setting up camp.

    • Shift modifiers to allow for quick access to all combat abilities.

    • Improved UX navigation with gamepad for faster actions.


The entire New World main story quest is now fully updated based on player feedback and improvements made to the revamped starting experience. Experience fresh narratives, more quest variety, and a few new surprises as you put an end to Isabella’s campaign of corruption.


Ride your favorite mount into battle, gain control of fortifications and resources, and strike down foes in this 20v20 game mode for Level 60+ players.



The plague of rabbits has returned once again, only now, they are more perilous than ever. Watch out for explosions as you hunt for event-specific loot.


The Time of Awakening has arrived. Springtide Bloom calls its children to share an ancient secret capable of granting true freedom. Help the enigmatic Bloom Herald unravel the mysteries of the ethereal Wispybloom and collect Springtide’s fertile bounty of event-specific rewards. Harvest with caution, as swarms of vile Wispy Wasps guard the blooms with fury!


The Public Test Realm (PTR) is a limited-availability server-set that grants an early look at upcoming features. These preview builds are snapshots of upcoming major releases and are not final versions — you may encounter bugs, crashes, missing text, or other issues. Between our internal testing efforts and your reports, we hope to catch and resolve all serious issues before they reach the live servers. Hundreds of changes have already been made — with more to come — and the full release notes will be shared on release day. However, not every bug or feedback piece will be actioned on before release — some changes need time to be investigated further, and may arrive in a subsequent patch or two.

To help with the feedback process, all newly created PTR characters will have the opportunity to instantly level to select level-ranges outfitted with appropriate gear and items.

The PTR will officially open on February 14. If you encounter a bug, exploit, or have suggestions to improve a feature or piece of content, we’d love to hear your feedback on our Discord (you can also utilize our in-game feedback tool). We will do our best to address as much of your feedback as possible before the content update makes its way to our live servers. Your participation will help us to deliver awesome content and updates in the future!

During this iteration of the PTR, we look forward to hearing your playtest feedback on the following changes:

  • Winter Rune Forge

  • Season 5 Artifacts

  • Main Story Quest Update

  • Controller Support

  • Upgraded Combat & Animation System

  • Weapon Balance Updates

  • Mounts in Outpost Rush

  • Season 5 Rewards Track

  • Cooking Trade Skill changes

  • Springtide Bloom

This content will be tested in rolling waves. Stay tuned to our Social channels and Discord for the full schedule.


This special preview client will be made available for download through the stand-alone Steam application, “New World Public Test Realm” (which should already be in your Steam library if you own the main game). When the test period is complete and the main New World game is updated with the previewed content, the PTR world will shut down and may be wiped clean. You will continue to see the New World PTR application in your Steam library, but there will not be an active server until the next time we announce a public test.


Upon character creation on the PTR, players will be given multiple caches of special armor and weapons. Each cache has a designation based upon a general build and a main attribute: CON, DEX, INT, FOC, and STR.

To help manage the sudden onset of new items, do not open all provided caches at once, or you’ll risk becoming encumbered! Instead, equip all provided bags and then follow-up with opening each cache deliberately. Any undesired caches can be dropped or deposited into your personal settlement storage.



Everyone with a copy of New World will be automatically granted access to the secondary PTR app. The PTR is not compatible with the live game, so you will need to download a separate client (and have the hard drive space required to support it). From there, we will have special worlds available within supported regions. Not all regions will initially be supported. Access is on a first come, first served basis. There may be queues.


Unfortunately, no. These are separate ecosystems, so at this time it is not possible. However, to make testing easier, we will occasionally provide our play-testers with special accommodations such as instant levels, special gear, etc.


Preview game builds on the PTR are finished with their core development and are in their final phase of testing and bug fixing. Our main focus at this phase is improving quality, although we will appreciate any feedback you have to share.


Our policies and Code of Conduct cover the PTR, and in-game moderation will continue to be supported. Unfortunately, due to the temporary and potentially unstable nature of the PTR, general Customer Service assistance through both Live Chat and through the Support Website will not be available.


Don’t worry, no offense taken. Players can manage visibility of the New World Public Test Realm Steam Library entry. Opening up the game options (right-click > Manage) offers the “Hide Game” function.

Thanks for your support and participation! We’ll see you in Aeternum.

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1 Comment

  • […] well as the major changes outlined in the February Dev Update, there are a number of interesting smaller changes in the Season 5 PTR. If you’re interested […]

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