Utopian Organ logo

Genesis and Dynasty, Nature and Void

 Genesis and Dynasty, Nature and Void

We have a bit of change this week, with one of the all time favorites, Garden of Genesis, coming into rotation with an Overgrown mutation. Dynasty Shipyard continues the Corrupted run, but with the twist of an Eternal mutation.

Expedition specific

  • Angry Earth Ward armour
  • Angry Earth Bane weapon
  • Ruby gem Fire damage
  • Angry Earth Ward potion
  • Angry Earth Coating
  • Slash/Fire damage – Hatchet, Axe, Great/Sword, Fire Staff

General buffs

  • Honing Stone
  • Attribute bonus food
  • Topaz gypsum attunement potion

Mutation specific

  • Nature protection amulet
  • Amber in armour
  • Desert sunrise
  • Nature Absorption potion

The Garden of Genesis is one of the classic expeditions, having been in the game since release and very popular as a place to raise your item expertise. It’s the only Angry Earth dungeon and can be run pretty fast, although there are a couple of sticky spots that can slow groups down. The worst of these is Alluvium Marl, the Caretaker, who guards his Greenhouse in the middle of the dungeon. He can be seen starring in the featured image for this article, terrifying those facing him. Our advice for this boss is to just kill him, and do it fast.

Overgrown means those mobs are going to be healing one another, which really should be a privilege exclusive to us. Compost mobs drop a healing circle that works like a Sacred Ground for them and looks a bit like one too. This is one of the rare times that disease perks are useful in PVE, so pull out your Hatchet with Infected Throw, or slot a weapon with Plagued Strikes or Plagued Crits. Your Bile Bomb heartrune will also spread disease around, so vomit away to your heart’s content.

Toxic mobs spawn THE most annoyingly friendly little green blob that follows you around, does pretty intense DOTs (20-40%), and casts an area root. We just love not being able to move and getting damaged at the same time. Best bet is to try and stay out of its way. If you get stuck, it might be worth it to have Nature Absorption potions slotted and chug one down. Arboreal enemies are dealing 50% of damage as Nature, and Bramble enemies deal 20-40% base damage as Nature when hit, so Amber slotted in your gear will protect you.

When we get to M3, some of the mini-bosses gain Phalanx shields that block projectiles, which is particularly annoying for healers who are trying to speed up their cooldowns or charge up their heals with heavy attacks. If you play ranged DPS, make sure you have a melee weapon in your other slot and be aware that heals might be a bit less powerful. Vampiric also makes an appearance, which can make enemies slower to kill but to be honest, it’s not particularly noticeable.

The Curse of the Overgrown Garden is Desiccated, which is your basic dip and nae-nae. When a player gets a nature ring around them, they need to dip all team members in order to remove their Shrivel. But make sure they nae-nae away before the timer ends to avoid spiking others with a chain Nature for 50% of their max health. If you’re unlucky enough to be left shrivelled, damage and healing will be reduced by 50% until the debuff wears off.

Expedition specific

  • Corruption Ward armour
  • Corruption Bane weapon
  • Sapphire gem Arcane damage
  • Corruption Ward potion
  • Corruption Coating
  • Void Absorption potion
  • Thrust damage – Spear, Rapier, Bow

General buffs

  • Honing Stone
  • Attribute bonus food
  • Topaz gypsum attunement potion

Mutation specific

  • Void protection amulet
  • Amethyst in armour
  • Desert sunrise
  • Void Absorption potion

The Dynasty Shipyard we explored on our way to level 60 has become a lot more difficult, and more rewarding. Healers, in particular, can get some very nice looking loot here, and as a mutation it’s all at that higher level. Being another Corruption expedition, you can use your gear from last week and just swap out the gems for the Void protection.

The two boss fights in Dynasty can be tricky, and it can be good to bring an off-tank to the dog fight in order to keep them separated. Empress Zhou Taiyang is as challenging as ever, so remember to stay away from her pink magic, stack the pylons against the back wall and run back to the door to fight.

It’s all purple in Dynasty this week, with the Eternal mutation transforming the enemies to Void damage, so go with the theme and protect yourself with Amethysts. Paranoia is particularly annoying, with stacks building up as you hit the enemy. When you reach 4 stacks, a purple pool appears at your feet, dealing 40-70% damage. This is easily dodged as an individual, but when the melee are crowded together, you can end up with some big spikes of damage. It might be an opportunity to try a ranged DPS team for a change, with the tank holding agro and 3 bow users shooting from afar.

Creeping enemies Empower their friends when they die and Oblivion enemies use a life leech that heals them when they hit you. While we can still use our own Oblivion for Empower and Weaken, it won’t do much damage with enemies having 50-75% Void Resist.

Once we reach M3, we start seeing Mage Hunters, who drain mana when hit, so healers need to make sure their mana potions are slotted. Silence enemies cast a zone in which no abilities can be used, but at least it doesn’t have the explosion at the end.

The first of our curses, starting at M9, is Blood Offering. Using abilities causes a 4.5% Void DoT, which can stack up to 3 times, however while under the influence of Offering players also get a 25% life leech. So as long as you’re doing damage, this curse has little effect. The main person it impacts is the healer, so they may need to focus on healing themselves. Drinking some Desert Sunrise before you start the expedition should help reduce the effect. 

The other curse is Weary, which slows down player movement and increases damage taken by 20%. This is on a timer and while you’re meant to be able to delay it by using abilities, it’s been glitchy in game so don’t rely on that.

Avatar photo

Landi

Landi is an avid furniture collector and regular DPS for Don't Die Alone. She contributes to the Mutation Rotation and Faction Control series of articles.

Leave a Reply

Your email address will not be published. Required fields are marked *