
Ennead, Laz, and the Forge; Ice, Nature, and Fire
Don’t get too excited about the removal of Wards and Banes just yet, as we’ll still need them for our triple mutation rotation this week…

Don’t get too excited about the removal of Wards and Banes just yet, as we’ll still need them for our triple mutation rotation this week…

The Shipyard is burning this week, and that’s before we even start blowing things up! Sadly for the gear hunters…

Dust off your Ancient gear and get ready to stockpile some umbrals, with Lazarus moving into mutation this week…

For the first time in a long while, you won’t risk being blown off the balconies by fire explosions in Laz, or have to put your ice damage away in Barnacles, because we have new mutations. Yay! …

We’ve come full circle with the mutations rotating back to Barney’s and Laz, each with the same mutation as before, just with different curses…

This week’s mutated expeditions are The Lazarus Instrumentality with a Fire mutation and Barnacles and Black Powder with Ice…
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