Utopian Organ logo

Dynasty and Lazarus, Fire and Void

 Dynasty and Lazarus, Fire and Void

The Shipyard is burning this week, and that’s before we even start blowing things up! Sadly for the gear hunters, Dynasty is suffering from Frenzied, everyone’s least favourite curse. Especially when the other option is the ever-popular Laz and a good opportunity to build up the umbral stash.

Expedition specific

General buffs

The Dynasty Shipyard we explored on our way to level 60 has become a lot more difficult, and more rewarding. Healers, in particular, can get some very nice looking loot here, and as a mutation it’s all at that higher level. Being another Corruption expedition, you can use your gear from last week and just swap out the gems for the Void protection.

The two boss fights in Dynasty can be tricky, and it can be good to bring an off-tank to the dog fight in order to keep them separated. Empress Zhou Taiyang is as challenging as ever, so remember to stay away from her pink magic, stack the pylons against the back wall and run back to the door to fight.

Burn baby burn, this rotation it’s Fire. At M1, we start with the basic Hellfire. Look at the enemies’ nameplates to see whether they are Explosive, and be sure to position yourself well away from edges when they die, to avoid being blown over. Fiery enemies apply Burn, giving you a Fire DOT, so it’s worth drinking some Desert Sunrise before you start. Ignited enemies deal 50% of their damage as Fire, so slot Rubies in your armour and wear a Flame Protection amulet to get your Fire resistance up. Enemies with Enflamed can cast a Burn zone on the ground, so watch your positioning. 

When we get to M3, some of the mini-bosses gain Phalanx shields that block projectiles, which is particularly annoying for healers who are trying to speed up their cooldowns or charge up their heals with heavy attacks. If you play ranged DPS, make sure you have a melee weapon in your other slot and be aware that heals might be a bit less powerful. Vampiric also makes an appearance, which can make enemies slower to kill but to be honest, it’s not particularly noticeable.

The real trouble starts when things get Frenzied. At M6, players begin being penalised for dodging, by acquiring a stack of Unstable that does 1.5% of max health as fire damage per second for 10 seconds and cannot be cleansed. You can get up to three of these stacks. When we get to M9, 3 stacks of Unstable drops a 3m radius zone that does 10% of max health per second for 15 seconds – ouch, that’s 150% of your health if you just stand there! If you enter this zone with stacks of Unstable, it will consume them and do 30% of max HP. So, it’s really important to manage your stacks and move away from the group if you can’t avoid dropping a puddle. Don’t poop on the group.

Expedition specific

General buffs

Mutation specific

Next we have The Lazurus Instrumentality, everyone’s favorite way to build up the umbrals. As always, Ancient enemies require ancient solutions and this means Hammers! Crush those bones down, but don’t forget the utility of your secondary weapons. Every good mutation team benefits from a Spear with Perforate and a Great Axe with Grav Well to keep things running smoothly. Or any other way you can think of to weaken those enemies and buff up your friends.

Essential perks are Ancient Ward on Armour and Ancient Bane on your weapons. Topaz converts some of your damage to Lightning, which is strong against Ancients, or you might choose to slot an Emerald for those large numbers in Chardis’ final down phase. Add an Ancient Coating, Infused if you can afford it, and a Honing stone to maximise damage. Slot an Ancient Ward potion in your hotbar to scull down just as things get a bit hairy. For example, just before the first fight as you run in, so you can start off on a high note. Remember to eat an attribute food of your choice and take your Topaz if you need to collect some gypsum.

It’s all purple in Laz this week, with the Eternal mutation transforming the enemies to Void damage, so go with the theme and protect yourself with AmethystsParanoia is particularly annoying, with stacks building up as you hit the enemy. When you reach 4 stacks, a purple pool appears at your feet, dealing 40-70% damage. This is easily dodged as an individual, but when the melee are crowded together, you can end up with some big spikes of pain. It might be an opportunity to try a ranged DPS team for a change, with the tank holding aggro and 3 bow users shooting from afar. Creeping enemies Empower their friends when they die and Oblivion enemies use a life leech that heals them when they hit you. 

When you get to M3, Festering enemies start to appear, dealing disease against you so your incoming healing will be reduced. Remember, debuffs can be Purified in a number of ways. Slicer enemies also turn up, adding 30% base Void damage, which works well with your protective gems in this mutation.

In the higher levels of the mutation, players are Censored with silence. Starting at M6, using abilities causes a meter to build up and when it is full, silence is cast on each member of the group where they are standing. Abilities cannot be used inside the silence zone and when it expires, it detonates with a massive 65% max health damage. So it’s pretty important to keep an eye on the meter and make sure that silence zones are strategically placed, especially in boss battle arenas. While silence is active, natural mana regen is turned off, however you can get 25 mana per 0.75 seconds by standing in the silence. Just don’t be in there when it explodes!

Avatar photo

Landi

Landi is an avid furniture collector and regular DPS for Don't Die Alone. She contributes to the Mutation Rotation and Faction Control series of articles.

Leave a Reply

Your email address will not be published. Required fields are marked *