
Genesis and Tempest, Fire and Nature
It’s a short one this week, with the mutations rotating when the patch dropped, so we only have 4 and a half days to burn down the Garden of Genesis, or weed out the Overgrown Tempest’s Heart.

It’s a short one this week, with the mutations rotating when the patch dropped, so we only have 4 and a half days to burn down the Garden of Genesis, or weed out the Overgrown Tempest’s Heart.

Looks like pre-patch jitters have hit, as the mutations have rotated but the expeditions have not. We can continue playing around in Lazarus…

Don’t get too excited about the removal of Wards and Banes just yet, as we’ll still need them for our triple mutation rotation this week…

Cover image look familiar? That’s probably because this week’s Mutation Rotation had to be re-written…

Bramblehelm’s Angry Earth Ward AND Arboreal Conditioning will come in very handy for those who seek to tackle the Overgrown Garden…

Our Ancient gear gets a double workout this week, as do our gearsets. Both mutated dungeons have more than one enemy type…

We’re starting to get the rhythm of the new mutation rotation, with a correct guess that it would be Barney’s this week, and with the Depths joining it…

I imagine that adventurers will flock to the Empyean Forge this week, to fill out their M5 and M10 achievements in the Season Pass…

Time to dust off your Corruption set and choose between an Overgrown Depths and an Icy Shipyard…

We have a new expedition to explore this week and it is already mutated. The Empyrean Forge is located in Great Cleave…
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