Depths and Dynasty, Nature and Ice
- Mutation Rotation
- Landi
- April 18, 2023
- 0
- 198
Time to dust off your Corruption set and choose between an Overgrown Depths and an Icy Shipyard. It will be interesting whether the bow gets more of a workout this week, with the extra 10% on Bane, plus strength against Corruption.
Expedition specific
- Corrupted Ward armour
- Corrupted Bane weapon
- Sapphire gem Arcane damage
- Corrupted Ward potion
- Corrupted Coating
- Thrust damage – Spear, Rapier, Bow
General buffs
- Honing Stone
- Attribute bonus food
- Topaz gypsum attunement potion
Mutation specific
- Nature protection amulet
- Amber in armour
- Desert sunrise
- Nature Absorption potion
At mutation level, The Depths is a different place than the one you visited on your journey to level 60. There’s no time to get the hidden crate in the tree anymore, it’s all go, go, go. You’ll probably be using the same Corrupted gear, so either pick one mutation to specialise in this week, or put generic gems like Opals in your armour and max out your jewelry with a protection amulet and mutation specific gems.
The biggest challenge in this dungeon is Archdeacon Azamela in the Unholy Pit. His bombs do Void damage, so you may want to bring a Void Protection amulet to swap out for this fight and slot Void Absorption potions in your hotbar. Thorpe, on the other hand, does Fire damage, so your mutation gear works perfectly this week. The Archdeacon’s bombs have been buffed, so you really need to get the bubbles popped on each side as fast as you can. It’s better to send everyone at once, two on each side and the healer with the weaker team, rather than try and keep up with the bombs in the second round.
Overgrown means those mobs are going to be healing one another, which really should be a privilege exclusive to us. Compost mobs drop a healing circle that works like a Sacred Ground for them and looks a bit like one too. This is one of the rare times that disease perks are useful in PVE, so pull out your Hatchet with Infected Throw, or slot a weapon with Plagued Strikes or Plagued Crits. Your Bile Bomb heartrune will also spread disease around, so vomit away to your heart’s content.
Toxic mobs spawn THE most annoyingly friendly little green blob that follows you around, does pretty intense DOTs (20-40%), and casts an area root. We just love not being able to move and getting damaged at the same time. Best bet is to try and stay out of its way. If you get stuck, it might be worth it to have Nature Absorption potions slotted and chug one down. Arboreal enemies are dealing 50% of damage as Nature, and Bramble enemies deal 20-40% base damage as Nature when hit, so Amber slotted in your gear will protect you.
At M3, some enemies start being Barbarically buffed. Shattering is annoying for your tank, dealing 40-75% increased stamina damage! It might even be worth stacking more of the stamina perks to keep up. Watch out for those large Enraged enemies, who deal 50% more damage once they get 20 stacks of Fury.
The Curse of the Overgrown Depths is Desiccated, which is your basic dip and nae-nae. When a player gets a nature ring around them, they need to dip all team members in order to remove their Shrivel. But make sure they nae-nae away before the timer ends to avoid spiking others with a chain Nature for 50% of their max health. If you’re unlucky enough to be left shrivelled, damage and healing will be reduced by 50% until the debuff wears off.
Expedition specific
- Corrupted Ward armour
- Corrupted Bane weapon
- Sapphire gem Arcane damage
- Corrupted Ward potion
- Corrupted Coating
- Thrust damage – Spear, Rapier, Bow
General buffs
- Honing Stone
- Attribute bonus food
- Topaz gypsum attunement potion
Mutation specific
- Frozen protection amulet
- Aquamarine in armour
- Desert sunrise
The Dynasty Shipyard we explored on our way to level 60 has become a lot more difficult, and more rewarding. Healers, in particular, can get some very nice looking loot here, and as a mutation it’s all at that higher level. Being another Corruption expedition, you can use your gear from last week and just swap out the gems for the Void protection.
The two boss fights in Dynasty can be tricky, and it can be good to bring an off-tank to the dog fight in order to keep them separated. Empress Zhou Taiyang is as challenging as ever, so remember to stay away from her pink magic, stack the pylons against the back wall and run back to the door to fight.
Ice, Ice, Shipyard Baby! Everything slows down in the cold and this mutation is no exception. At M1 level we start with Icebound, which means all enemies are dealing Ice Damage, so pull out your Aquamarines and Frozen Protection amulet. Most annoying is Shiver, a zone of exclusion that bites anyone who is outside of it, which keeps the group huddled up together. Be careful of enemies with Glacial, as they will drop a crystal that can root you in place. To prevent this, you need to destroy or run away from the crystal, depending on where it is positioned.
Once we reach M3, we start seeing Mage Hunters, who drain mana when hit, so healers need to make sure their mana potions are slotted. Silence enemies cast a zone in which no abilities can be used, but at least it doesn’t have the explosion at the end.
The real trouble starts when things get Frenzied. At M6, players begin being penalised for dodging, by acquiring a stack of Unstable that does 1.5% of max health as nature damage per second for 10 seconds and cannot be cleansed. You can get up to three of these stacks. When we get to M9, 3 stacks of Unstable drops a 3m radius zone that does 10% of max health per second for 15 seconds – ouch, that’s 150% of your health if you just stand there! If you enter this zone with stacks of Unstable, it will consume them and do 30% of max HP. So, it’s really important to manage your stacks and move away from the group if you can’t avoid dropping a puddle. Don’t poop on the group.