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Tempest and Depths, Nature and Fire

 Tempest and Depths, Nature and Fire

We’re plunged back into Corruption this week, again with the same mutations as last time, again with different promotions and curses. If anyone’s wondering whether this is getting boring, yes, yes it is. However, it’s a good opportunity for fresh 60s to get into some mutations, as a Corrupted set is usually the first Ward gear people put together.

Expedition specific

General buffs

Tempest’s Heart is the longest expedition, with a generous hour allowed to complete it. Thrust weapons really penetrate through Corruption, so you’ll be likely to carry at least one. Spears not only have that damage bonus but also provide some strong debuffs like Perforate and if you have Enfeebling Skewer you can seriously reduce the damage to your team. Rapier offers fast damage with the bonus of constant bleeds and you can use Leeching Flurry to quickly regain your own health while robbing the enemy of theirs. If you prefer to stay out of reach, the Bow provides ranged damage and added DOT damage.

Overgrown means those mobs are going to be healing one another, which really should be a privilege exclusive to us. Compost mobs drop a healing circle that works like a Sacred Ground for them and looks a bit like one too. This is one of the rare times that disease perks are useful in PVE, so pull out your Hatchet with Infected Throw, or slot a weapon with Plagued Strikes or Plagued Crits. Your Bile Bomb heartrune will also spread disease around, so vomit away to your heart’s content.

Toxic mobs spawn THE most annoyingly friendly little green blob that follows you around, does pretty intense DOTs (20-40%), and casts an area root. We just love not being able to move and getting damaged at the same time. Best bet is to try and stay out of its way. If you get stuck, it might be worth it to have Nature Absorption potions slotted and chug one down. Arboreal enemies are dealing 50% of damage as Nature, and Bramble enemies deal 20-40% base damage as Nature when hit, so Amber slotted in your gear will protect you.

When we get to M3, some of the mini-bosses gain Phalanx shields that block projectiles, which is particularly annoying for healers who are trying to speed up their cooldowns or charge up their heals with heavy attacks. If you play ranged DPS, make sure you have a melee weapon in your other slot and be aware that heals might be a bit less powerful. Vampiric also makes an appearance, which can make enemies slower to kill but to be honest, it’s not particularly noticeable.

The first of our Fiendish curses is Weary, which starts at M6 and slows down player movement as well as increasing damage taken by 20%. This is on a timer and while you’re meant to be able to delay it by using abilities, it’s been glitchy in game so don’t rely on that.

The other curse is Blood Offering. Using abilities causes a 4.5% Nature DoT, which can stack up to 3 times, however while under the influence of Offering players also get a 25% life leech. So as long as you’re doing damage, this curse has little effect. The main person it impacts is the healer, so they may need to focus on healing themselves. Drinking some Desert Sunrise before you start the expedition should help reduce the effect. 

Expedition specific

General buffs

MMutation specific

At mutation level, The Depths is a different place than the one you visited on your journey to level 60. There’s no time to get the hidden crate in the tree anymore, it’s all go, go, go. You’ll probably be using the same Corrupted gear, so either pick one mutation to specialise in this week, or put generic gems like Opals in your armour and max out your jewelry with a protection amulet and mutation specific gems.

The biggest challenge in this dungeon is Archdeacon Azamela in the Unholy Pit. His bombs do Void damage, so you may want to bring a Void Protection amulet to swap out for this fight and slot Void Absorption potions in your hotbar. Thorpe, on the other hand, does Fire damage, so your mutation gear works perfectly this week. The Archdeacon’s bombs have been buffed, so you really need to get the bubbles popped on each side as fast as you can. It’s better to send everyone at once, two on each side and the healer with the weaker team, rather than try and keep up with the bombs in the second round.

Burn baby burn, this rotation it’s Fire. At M1, we start with the basic Hellfire. Look at the enemies’ nameplates to see whether they are Explosive, and be sure to position yourself well away from edges when they die, to avoid being blown over. Fiery enemies apply Burn, giving you a Fire DOT, so it’s worth drinking some Desert Sunrise before you start. Ignited enemies deal 50% of their damage as Fire, so slot Rubies and wear a Flame Protection amulet to get your Fire resistance up. Enemies with Enflamed can cast a Burn zone on the ground, so watch your positioning. And leave the Firestaff at home, all enemies have 50-75% fire resistance.

At M3, some enemies start being barbarically buffed. Shattering is annoying for your tank, dealing 40-75% increased stamina damage! It might even be worth stacking more of the stamina perks to keep up. Watch out for those large Enraged enemies, who deal 50% more damage once they get 20 stacks of Fury.

The real trouble starts when things get Frenzied. At M6, players begin being penalised for dodging, by acquiring a stack of Unstable that does 1.5% of max health as fire damage per second for 10 seconds and cannot be cleansed. You can get up to three of these stacks. When we get to M9, 3 stacks of Unstable drops a 3m fire puddle that does 10% of max health per second for 15 seconds – ouch, that’s 150% of your health if you just stand there! If you enter this zone with stacks of Unstable, it will consume them and do 30% of max HP. So, it’s really important to manage your stacks and move away from the group if you can’t avoid dropping a puddle. Don’t poop on the group.

 

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Landi

Landi is an avid furniture collector and regular DPS for Don't Die Alone. She contributes to the Mutation Rotation and Faction Control series of articles.

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