Utopian Organ logo

Barney and Genny, Void and Fire

 Barney and Genny, Void and Fire

Our regular rotation is all out of whack this week, with the expectation that the Depths would be one of the two mutations being proven completely wrong! Instead, we have Barney moving up the ranks, paired with a partly anticipated Genesis. It’s a good opportunity to get in and use our enhanced ranged Bane weapons, and the Fire staves will be especially good in Genesis. Despite the Fire mutation, there is no longer an elemental damage penalty, so go ahead and start burning that Garden down!

Expedition specific

General buffs

Mutation specific

Arrrrrr me hearties, let’s get Lost and Angry. Barnacles and Black Powder is mostly full of Lost enemies like pirates and ghosties, but features a couple of angry ole tentacles and a final boss having an identity crisis. Lost Ward and Lost Bane usually suffice, but you can bring some Angry Earth gear if you want to go the extra mile. The Lost are particularly weak to Nature damage, so consider putting an Amber in your weapon. Hammers have a slight advantage but feel free to make use of the features of your favourite weapon if you prefer. Lost Ward potions can be scoffed in the big fights, or places like the ghost stack on the gold piles that can often get messy. As always, attribute food and honing stones keep you at your best.

The last boss in Barney’s is so annoying, she deserves a mention of her own. While she does move to a predictable pattern, her attacks become quite frenetic and she closes in the arena dramatically, leaving very little wiggle room toward the end of the fight. Legend has it that despite looking very similar to her Lost sister the Siren Queen, Nereid is of the Angry Earth with Lost weaknesses. So it might be worth swapping to Angry Earth Ward and Bane if this fight is causing a problem, but don’t be fooled into thinking your slash weapon would be stronger.

It’s all purple in Barneys this week, with the Eternal mutation transforming the enemies to Void damage, so go with the theme and protect yourself with AmethystsParanoia is particularly annoying, with stacks building up as you hit the enemy. When you reach 4 stacks, a purple pool appears at your feet, dealing 40-70% damage. This is easily dodged as an individual, but when the melee are crowded together, you can end up with some big spikes of pain. It might be an opportunity to try a ranged DPS team for a change, with the tank holding aggro and 3 bow users shooting from afar.

Creeping enemies Empower their friends when they die and Oblivion enemies use a life leech that heals them when they hit you. While we can still use our own Oblivion for Empower and Weaken, it won’t do much damage with enemies having 50-75% Void Resist.

When you get to M3, Festering enemies start to appear, dealing disease against you so your incoming healing will be reduced. Remember, debuffs can be Purified in a number of ways. Slicer enemies also turn up, adding 30% base Void damage, which works well with your protective gems in this mutation.

The first of our Fiendish curses is Weary, which starts at M6 and slows down player movement as well as increasing damage taken by 20%. This is on a timer and while you’re meant to be able to delay it by using abilities, it’s been glitchy in game so don’t rely on that.

The other curse is Blood Offering. Using abilities causes a 4.5% Void DoT, which can stack up to 3 times, however while under the influence of Offering players also get a 25% life leech. So as long as you’re doing damage, this curse has little effect. The main person it impacts is the healer, so they may need to focus on healing themselves. Drinking some Desert Sunrise before you start the expedition should help reduce the effect. 

Expedition specific

General buffs

The Garden of Genesis is one of the classic expeditions, having been in the game since release and very popular as a place to raise your item expertise. It’s the only Angry Earth dungeon and can be run pretty fast, although there are a couple of sticky spots that can slow groups down. The worst of these is Alluvium Marl, the Caretaker, who guards his Greenhouse in the middle of the dungeon. He can be seen terrifying those facing him. Our advice for this boss is to just kill him, and do it fast.

Burn baby burn, this rotation it’s Fire. At M1, we start with the basic Hellfire. Look at the enemies’ nameplates to see whether they are Explosive, and be sure to position yourself well away from edges when they die, to avoid being blown over. Fiery enemies apply Burn, giving you a Fire DOT, so it’s worth drinking some Desert Sunrise before you start. Ignited enemies deal 50% of their damage as Fire, so slot Rubies in your armour and wear a Flame Protection amulet to get your Fire resistance up. Enemies with Enflamed can cast a Burn zone on the ground, so watch your positioning.

When we get to M3, some of the mini-bosses gain Phalanx shields that block projectiles, which is particularly annoying for healers who are trying to speed up their cooldowns or charge up their heals with heavy attacks. If you play ranged DPS, make sure you have a melee weapon in your other slot and be aware that heals might be a bit less powerful. Vampiric also makes an appearance, which can make enemies slower to kill but to be honest, it’s not particularly noticeable.

In the higher levels of the mutation, players are Censored with silence. Starting at M6, using abilities causes a meter to deplete and when it is empty, silence is cast on each member of the group where they are standing. Abilities cannot be used inside the silence zone and when it expires, it detonates with a massive 65% max health damage. So it’s pretty important to keep an eye on the meter and make sure that silence zones are strategically placed, especially in boss battle arenas. While silence is active, natural mana regen is turned off, however you can get 25 mana per 0.75 seconds by standing in the silence. Just don’t be in there when it explodes!

Avatar photo


Landi is an avid furniture collector and regular DPS for Don't Die Alone. She contributes to the Mutation Rotation and Faction Control series of articles.


  • Hello. I found one mistake.
    The genesis Expedition specific not lost.
    They are angry type.

      Avatar photo
    • Thank you! I’ve fixed that up now, let me know if you see any other errors, I’m very prone to making them.

Leave a Reply

Your email address will not be published. Required fields are marked *