This week's mutation is inescapably Icebound.

As I acquired my weekly honing stones and other goodies from the Well of Fortune this week, I suddenly realised I had forgotten to post the mutation rotation yesterday! Who could blame me, really, with the population down and interest in mutations at an all time low? I certainly didn’t feel that I had let anyone down, who may have been hanging out to read the article 😛

However, we only have a couple more months for this series, as once AGS changes it to a daily rotation, I’ll stop publishing it. So I would like to keep the record intact and maintain a history of these end of days. In line with these chilly thoughts, it’s an Ice mutation with no natural synergy amongst the expeditions chosen. Go forth and collect your artifacts.

Contents

Mutation

Icebound
  • Frozen – 50% of all enemy damage is Ice.
  • Rime – Attacks cause a slow on hit – M1: Heavy and Special attacks, M2 & M3: All attacks.
  • Glacial – Enemies with this title drop an ice crystal that slows and roots players.
  • Shiver – Enemies with this title inflict Biting Cold on players who are not near them

Promotion

Oppressive
  • Mage Hunter – Enemies drain mana on being hit. M1: 10% drain, M2 & M3: 20% drain.
  • Suppressor – Enemies cast a silence zone on attacking players.

Curse

Desiccated
  • Combustible – Selects the player with the lowest percent health and surrounds them with an Ice aura. When the aura expires, nearby players receive Ice damage of 50% max health.
  • Shrivelled – All players except the one with the Ice aura get a Shrivelled Weaken debuff, reducing damage and healing by 50%. Stepping into the Ice aura cleanses the debuff.

Consumables

Gearing up

  • M1Opals in your armor is fine
  • M2 – Add the Frozen Protection Amulet
  • M3 – Swap most of your Opals for Aquamarines
  • Enchanted Ward – Aim for 4 or 5 pieces with this perk
  • For more detailed advice on gear, check out our Gear Guide.

Avoid Ice Crystals

Glacial enemies will drop an ice crystal on death, that can root you in place. You have a couple of seconds to move out of the crystal’s radius before it snares you, so be aware of the glacial tag and ready to move. The crystals can be destroyed, but this takes extra time. Perks like Relentless Freedom, Berserking Purge, or the 300 Dex milestone perk can help get you out of a tight spot.

Huddle up in the cold

Shiver enemies will hurt anyone outside their frosty radius, so working as a close melee group works best with these. If your group is having trouble with enemy AOE damage or the backswing on their attacks, the healer can place a Sacred Ground for ranged players to stand in.

Combat slows with speed

To make up for the slows applied by Rime, you can use speedy perks to get the group running faster. Speed of Light, the final Beacon upgrade, is one option, or the Quick Shower upgrade on Ice Gauntlet’s Ice Shower gives a short speed boost. You can also apply your own personal hastes if you are using a weapon that has them.

M2 - Healers gonna hate

This promotion is particularly hard on healers due to Mage Hunter. Something to note is that the mana drain only occurs if you hit the Mage Hunter mob, so if there are other targets to use for cooldowns etc, try to hit them instead. Suppressor is annoying for everyone, since the silence stops your abilities from working. At least this one doesn’t blow up.

M3 - Dip and Nae Nae

Desiccated is the easiest to manage of all the curses. If you get the Ice aura around you, be sure to dip all your teammates to remove their Shrivelled debuff. Then quickly move (or “Nae Nae”) away, so you don’t spike them with the chain Ice.

The Depths

Enemy Type: Corrupted

Weaknesses: 30% Arcane 20% Thrust 15% Nature

The Depths weapons and consumables

Consumables

Faction Missions: Moonbay in Restless Shore

Note: *Elemental damage gems in your weapons are simply recommendations based on the elements your enemies are weakest to. Your playstyle may suit non-elemental gems better and you are encouraged to continue using those if so.

Artifact: Lost Stopwatch Amulet

Dropped by Commander Thorpe.

  • +32 Magnify (selectable attribute)
  • Stunny Gaze: Taunts are active. Generate 300% more threat. Stuns last 1s longer, but base damage is decreased by 10%.
  • Empty Socket: Attach a gem to add its effect.
  • Purify: When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
  • Health: Increase max health by 7% of the base value.

Strategy and tips

There are lots of teleports, trigger platforms and azoth staff nodes in this expedition, as well as a plethora of ranged enemies. Use the twists and turns to your advantage by getting out of their line of sight and forcing them to come to you.

Main Damage Type: Void

The Archdeacon begins the fight in the centre of his arena, although he can move around if players do. He summons Corrupted dogs and has a nasty Ground Wave spell that you’ll need to dodge. Try to keep the dogs in the clump so they get killed by the hits on the Archdeacon.

When he gets to about 50% life, he’ll become invincible and channel a red beam to the east side of the arena. While the Archdeacon is invincible, mines will periodically spawn and if they are not destroyed they will explode and apply Void damage to everyone in the room. If you learn the timing, you can dodge this explosion. Two DPS should step on the teleport pad, which will take them up to a platform where two mages spawn. After killing the mages, one DPS needs to use their Azoth Staff on the node so they can both return to the main arena. Azamela will resume his normal state.

At about 20% health, the Archdeacon starts channelling again, this time with an additional green beam to the west side. You need to split the group and clear each platform as soon as you can. If the dogs are clear, the healer can remain on the ground and heal each side, but usually they will go up with the tank and DPS on the green side. Surviving the bomb damage at this point is the hardest part, clear quickly, dodge if you can, and use potions carefully to stay alive.

Main Damage Type: Fire

Thorpe has been with us since the first sea voyage to Aeternum, so we should be familiar with his moves by now. His great sword does a large amount of Fire damage as well as Slash. Even when behind him, some of his moves swing back, so DPS need to be careful. When he charges, stay out of the firey trail.

Thorpe is pretty chatty and you can use his voice lines to tell what is going to happen next.

  • Ha! Pathetic!” = he goes off the tank and attacks one of the other group members
  • This will be the last time we meet” = he rises and becomes invincible while he casts a beam that spawns two behemoths. Don’t get hit by the beam and kill the adds while the tank holds Thorpe away.
  • Prepare to have your soul crushed” = aka The Big Sticky Finger. Thorpe points a beam across the room and slowly rotates. It’s pretty slow so easy enough to stay away from or you can duck under it.
  • Time to taste Corrupted Steel” = slams down his sword – don’t be too close.
  • I will crush you beneath my heel, ant!” = he summons a beam of fire and directs it at one player, leaving a circle of fire on the floor.

Interesting Loot

  • M3Expedition Captain’s Set – Heavy armour with Strike Conditioning and Grit Ward, upgradeable.
  • M3 – Gleaming Pitch weapon set for skins – split stat Con/Weapon scaling attribute, Keenly Empowered/Blessed, Weapon Ability Perk.

Garden of Genesis

Enemy Type: Angry Earth

Weaknesses: 30% Fire 20% Slash

Genesis consumables and Weapons - Slash/Fire. Ruby, Angry Earth Ward/Coating. Honing Stone, Stat Food, Topaz potion

Consumables

Faction Missions: Caliburne in Edengrove

Note: *Elemental damage gems in your weapons are simply recommendations based on the elements your enemies are weakest to. Your playstyle may suit non-elemental gems better and you are encouraged to continue using those if so.

Dropped by The Blighted Greenskeeper.

  • Thrown Mastery: Thrown Axe projectiles reduce all axe skill cooldowns by 25% and will deal 25% nature damage to a nearby target (5s cooldown).
  • Empty Socket: Attach a gem to add its effect.
  • [skill charm] Empowering Rending Throw II: Ranged Hatchet attacks deal +35-40% damage against Rending Throw targets.
  • Sundering Stacks II: Once every 0.5s, attacks inflicts a stack of 3.2-4% Rend, each stack lasting 6s. (Max 5 stacks) [Max Stacks: 1]
  • Empty Offense Slot

Strategy and tips

This Garden is full of snares and Blight, so this is one time you might choose to use Powerful Incense over Desert Sunrise. Genesis is the shortest expedition and lots of players are used to speed-running it, so expect to have to keep up with your group. There’s a lot of skipping, and the boss in the secret room is rarely killed. Right at the start, you will need to collect some Concentrated Blight to unlock the first door. You can find this down the first staircase to the left, just be careful of the patrolling archer.

Main Damage Type: Strike

This fight is the most difficult in the expedition. There are two main methods of killing him, “All In” and “4 and 1“.

The Caretaker spawns in a large boggy room, all alone. He’ll jump around a bit and will slap out a long tendril at the furthest player, so be careful if you’re playing range. When you get his health down to about 70%, he’ll move to the centre of the room and start putting up a wall of thorns. This is where the group has to decide whether to stay inside the wall with him, or to go outside and deal with the adds that spawn.

All In

The All In method is a DPS check. Everyone enters the ring with the Caretaker and does as much damage as they can. A Genesis Cap mushroom will spawn – you need to destroy the first one to avoid a wipe. The person who kills the Genesis Cap will receive an Empower buff. After, he’ll start diving under the floor and emerging periodically to attack. You can just avoid the lunge by watching and moving. After 7 lunges, the Caretaker will stand up and you can fight him again. Sometimes the walls will go down and let in the adds at this point, so you have to kill him very quickly. If the group can’t kill him fast enough and ends up dying to the adds, you may need to try the 4 and 1 method.

4 and 1

This method involves sending one player (usually the tank) inside the thorn wall, while the rest remain outside. The tank needs to play defensively and also destroy the Genesis Cap mushroom when it spawns. Outside the wall, there will be three lots of adds spawn, the first one on the side near the entrance. A point will light up, indicating where the spawn is going to occur. The outside group need to kill each spawn of adds as quickly as they can, then move clockwise around the wall to fight the next group. After a period of time, the walls will come down, allowing the tank to help with any remaining enemies. The Caretaker will go into the wall phase again, this time everyone should go in and do the All In method as outlined above.

Main Damage Type: Nature and Strike

The Greenskeeper is a snake-like boss, with poison to boot. The main attacks are Strike damage, but you should be able to avoid those. The AOE poison and ranged attacks are Nature damage and it’s more likely you might be hit by these. This is a relatively easy fight, as long as you know what to expect.

  • Poison Pools – if you see a stream of poison headed your way, run to the edge of the arena. A large pool of poison is about to appear at your feet, so you need to get it as far from the group as you can. Also try to avoid dropping it on boulders if possible.
  • Scream – if you’re playing ranged, the Greenskeeper may send out a scream wave at you. This can be dodged.
  • Projectile – she also throws three quick projectiles, which can also be dodged
  • Boulder – an outline of a circle will appear on the floor at the feet of a player, just before a boulder drops. You can easily move out of the way in time if you see it. These boulders are used later, so it’s important there is room around the back. Make sure you’re not fighting at the edge of the arena, especially if you are ranged.
  • Burrow – the Greenskeeper will tunnel under the ground and come up under a player. If you get hit, it does a large amount of Strike damage. It will keep tunnelling to the furthest player, so to shorten this section, the group can stand together in a Sacred Ground and block.
  • The Floor is Poison – later in the fight, the floor will be covered in a wavy poison. If there is no boulder between you and the Greenskeeper, you’ll be instantly killed. Everyone should hide behind a boulder, unless you have Defy Death, in which case you can live through it.

Interesting Loot

  • M3Blighted Growth’s Set – Light armour with Nature Harnessing and Shirking Fortification, upgradeable.
  • M3 – Mossbourne weapon set for skins – Acutely Empowered, Gem Slot, Mortal Power/Blessed, Weapon Ability Perk, Random Perk.

Tempest's Heart

Enemy Type: Corrupted

Weaknesses: 30% Arcane 20% Thrust 15% Nature

Tempest's Heart weapons and consumables

Consumables

Faction Missions: Alazar’s Recall in Shattered Mountain

Note: *Elemental damage gems in your weapons are simply recommendations based on the elements your enemies are weakest to. Your playstyle may suit non-elemental gems better and you are encouraged to continue using those if so.

Dropped by Isabella.

  • Magnetic: Crit chance increased by 50%, but crit damage reduced by up to 30%.
  • Empty Socket: Attach a gem to add its effect.
  • Breaker Bypass II: When an attack is blocked, gain a stack of 3.1-4% stamina damage increase for 4s. (Max 10 Stacks) [Max Stacks: 1]
  • [defense charm] Physical Aversion: Receive 2.8-3.6% less damage from ranged, physical attacks. [Max Stacks: 5]
  • Empty Offense Slot

Strategy and tips

The Tempest is a long dungeon, so players often like to run from one gate to another and fight whatever follows, when it catches up. This can be a little overwhelming for newer players, or in higher mutations. There are lots of resources to gather, and some of the mini-boss fights are quite challenging, especially Ekheke, the spriggan. DPS should clear the 2 musket enemies while the tank moves Ekheke either on or next to the stairs, to try and reduce his movement. You’ll also meet Isabella a few times. When she has her acolytes with her, make sure you kill them to reduce her power. 

Main Damage Type: Void

Neishatun’s arena looks like it’s filled with fire but it actually does Void damage. Another of Aeternum’s snake-like bosses, Neishatun will slither away multiple times, leaving you with an arena full of fiery circles. Zoom your camera right out and look for a gap, because if you get caught in the fire when it pulses, you’ll get a Void DoT that can’t be cleansed until the fight is over. Trash mobs appear during this phase, and you can usually tell where a clear spot will be next by watching where they spawn.

Other moves to look for include a symbol above your head that means Neishatun is going to shoot at you – just move to the side to avoid it. An orb can also appear in the middle of the arena, which you need to destroy before it explodes and gives everyone a Void DoT. For those up close, be careful of the Tail Slam, Tail Swipe, Charge, and Charge Tail Whip, which all do Strike damage.

Main Damage Type: Void

At the end of this expedition, you can finally fight Isabella to the death – yours or hers. The shape of this boss arena is like a triangle, with 3 clearings on the corners. The space in the middle and on the edges is filled with a murky corrupted liquid that we call the spaghetti. Do not stand in the spaghetti, it does a fast DoT and will kill you quickly.

Isabella has really grown into her wings for this fight and uses them as a weapon, as well as to swoop down on players throughout the arena. If you get a symbol above your head, it means she is going to swoop you, so be ready to duck, dive, and roll. She also sends out tendrils of corruption along the ground, that cause a slow and DoT. You can avoid them by moving toward and to the side, but it’s difficult. Corruption Tinctures can help in here. Another attack is a wide slash of corruption that moves quite slowly and can be dodged forward into.

At about 40% health, she will put up a corrupted tower on one of the clearings. If you’re killing her quickly, you can just avoid this by fighting on another clearing. If it’s taking a bit longer, you can destroy the tower by pressing E. Beware of meteors – you can see if one is about to drop by a red circle outline on the ground. If the circle overlaps where you are standing, step out of the way and then resume destroying the tower.

Once Isabella is dead, you need to go to where she lands and use your Azoth Staff to make sure she stays dead. Otherwise, the fight starts over.

Interesting Loot

  • M3Isabella’s Set – Light armour with Enchanted Ward and Void Harnessing, upgradeable.
  • M3 – Befouled weapon set for skins – Acutely Empowered, Gem slot, Refreshing Move, Weapon Ability Perk, Random perk.

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